Character Name: Nahk Weryd
Age(real): 25
Charter: Twin Sons
Timezone: EST
Why you want to join Sons of Anarchy: Was looking for a Sith RP guild and was assured by the guild leader that this would be the place for me.
What positive impact can you have on Sons of Anarchy? I have a lot of experience in a DPS/CC role in end game raiding in WoW. I've also held a lot of officer and leadership position, giving me a unique view on guild politics and mediation. I have even risked my own officership and membership to a guild to settle disputes between members and succeeded.
Previous guild/game experience (not required, but if you have it please list):
-World of Warcraft: 3+ years of experience. Heavy PvE
--Held officership for Burning Dawn on Fairstriders until its disbanding for over a year
--Held officership for The Baggers for 2 months until its disbanding
--Veteran of Burning Crusade and Wrath of the Lich King raiding.
-EVE Online: 1+ years of experience. Guild leadership and diplomacy experience.
--Founded a small arms manufacturing and pirate hunting corporation.
--Trained new players on the intricacies of EVE Online
-FlyFF: 1+ years of experience. Assist class.
-SilkRoad: 1+ years of experience. PvP experience as a thief.
What games you play for PC?
-World of Warcraft
-EVE Online
-Star Wars (Everything available on Steam)
-Vindictus
-Call of Duty: Modern Warfare 2
What games you play on Console? (Xbox 360, PS3)
-Monster Hunter 3 (Wii)
-Monster Hunter Freedom Unite (PSP)
-Mass Effect 2 (360)
-Red Dead Redemption (360)
-Halo: Reach (360)
-Halo 3 (360)
-Halo Wars (360)
-Borderlands (360)
What your real name is? JD
Do you have a mic? Yes
Do you use / have Ventrilo? Yes
Have you read and understand the SoA Bylaws completely and agree to abide by them? Yes
Extra stuff I feel like adding:
-Race: Pureblood Sith
-Class: Imperial Agent
-Roleplaying: Yes!
-Character's abbriviated background: Nahk is an Agent surrounded by mystery. Known for taking high profile contracts and leaving no traces of himself behind, he is a skilled assassin. Nahk is motivated by money, a mercenary in the truest sense though his reciprocated disdain for the Republic tends to favor him on the side of the Empire. Bottom line: Nahk gets the job done quickly, quietly, and without surviving witnesses.