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 Other Stuff Related to TOR

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RayneXentan
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RayneXentan


Posts : 92
Join date : 2010-04-28
Age : 33

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PostSubject: Other Stuff Related to TOR   Other Stuff Related to TOR I_icon_minitimeTue Jul 13, 2010 5:13 pm

Environment - General

* Good examples of PhysX movement shown on Jedi clothing. Realistic flowing capes and robes in the Video - E3 Multiplayer Video (Media Page)
* Quote: The audio in the game sounds awesome, classic blaster fire, great explosions, the dialogue, all of it was very clear and crisp. - E3 Torocast June 2010
* It seems as though there is no collision detection (you can walk through NPCs etc), as seen at 18.33 - Gamespot Stage Video
* Improved visuals: Realistic smoke effects seen during video - Combat Dev. Vid.
* Quote: Based on your actions you get to determine what happens on 'Taris' and it will be refected in game@ 4.38mins - Dev Dispatch Video (Taris)
* Phasing used alot during TOR to make Enviroment changes personal - Darth Hater Q&A PAX
* The environment reacts to the player character, such as guards saluting - SWTOR-Station (GamesCom)
* Localised instancing - When getting/handing in a quest you are the only one at NPC - MMOGAMER + VO Video (See 4mins 58 Sec)


Environment - Planets

* Quote James Olhen: Our game is very open. We’ve developed several worlds, and each of those worlds is wide open, huge worlds with many square kilometers and you’re able to explore those worlds any way you want - E3 TenTonHammer June 2010
* After talking about the smaller starter planet of Hutta: Quote: "It took a little under an hour to roam from one end of Hutta to the next, but that was on pretty much a straight line with only a couple little side ventures."- E3 Torocast June 2010 (A)
* Quote: The vast majority of our worlds are public spaces. So basically, when you arrive at Coruscant it is a public space for everyone to be running around in. - E3 Askajedi June 2010
* Quote: The worlds are open WoW style, where they are separated by zones, with seamless loading time between them all. - E3 Torocast June 2010
* The origin or starter worlds are small compared to the others - E3 Darth Hater DE Video June 2010
* Daniel could not say in Km how large the planets are as they vary, as some are on levels and others are single plains - E3 Darth Hater DE Video June 2010
* Quote from Daniel Erickson: One of the differences with our world design is that our environments are not undulating repeated planes - all hand crafted - Edge May 2010
* Quote From Daniel Erickson: "One of the real things we wanted to show at GDC this year is that our worlds are huge, actually. They are giant, you can explore. They are massive. You can just wander off one direction and go forever." - Darth Hater GDC 2010 DE
* Quote from James Olhen: "Our public areas are one contiguous world", "Not just our cities - 90% of the game, actually, will be areas where you can run into other players" - PC Gamer UK April 2010
* Weather effects, lightning and rain, seen on Dromund Kaas - Dromund Kaas flyby
* Tiered Maps are in game. Your mini-map and world map change to reflect what level your on- Darth Hater Extravaganza


Factions & Alignment:

* Only two factions revealed in TOR Republic and Sith - General Info.
* Planets do not seem faction locked, opposing factions seen on emeny planets: Sith on Ord Mantell etc. - Combat Dev. Vid.
* They are looking into adjusting characters looks based on their Light/Darkside alignment - Sean Interview GDC
* There will be NO switching of sides on initial release of TOR, but maybe in future updates - Sean Interview GDC
* The more Dark/Light Side you go you gain access to more abilities that lean towards that calling that going the other way denies you. - GameSutra
* You can play as a Neutral character such as a Grey Jedi, Confirmed - Live Q & A session Comic Con.


Social/Interaction

* Quote :"There is exploration, there is combat, it is a wide-open world" - MMOGamer - Blaine Christine
* Quote: "Going to have crafting and harvesting, going to have guilds and social activities" - MMOGamer - Blaine Christine
* Quote:" “Hey, if I’m really into more the crafting, harvesting, auction house type of gameplay, are you going to support that?” "Absolutely" - MMOGamer - Blaine Christine
* PvE Server confirmed if you do not want to PvP, thus confirming that there should be PvP servers - Darth Hater Q&A PAX
* Player housing is something BW/LA NOT discussed - Massively Pax


Space & Transport

* You do not get a ship from the start: Quote: 'You know, you think of the ships as something you have to earn. It's a tent pole moment; a key moment of achievement inside each class.' - E3 VideoGamer June 2010
* Each class gets their own ship to be used as a hub, store items and to get between planets - E3 Reveal (E3 IGN June 2010)
* The sort of ships you can get are as follows: Corellian transport for a Galactic Republic player, and a "Sith Interceptor" for Sith Empire players. - E3 1up June 2010
* The ships seem to be class based as Daniel stated there are Sith ships, Trooper ships, Smuggler ships etc - E3 Darth Hater DE Video June 2010
* Speeder bike transport system confirmed and used by Member of Tor-Aid during a hands on (not personal mounts) - E3 Torocast June 2010 (A)
* The taxi system was similar to World of Warcraft's gryphons. You pay a small fee and are transported from Station A to Station B. - E3 Darth Hater June 2010 (A)
* A space Experience will be in game, its still being worked on - Machinima
* One of the ways to cover large distances in Cities is by using a Taxi - Fan Friday 23rd April
* Function called 'Call Shuttle' available which will auto return you to your current home waypoint, like Hearthstone in WoW- Darth Hater Extravaganza


Voices & Dialogue

* A green circle appears around any NPC where dialog would take place. Any grouped player that wants to take part in the conversation needs to be inside that circle - E3 Multiplayer Video (Media Page)
* While grouped it seems that the people who can select a dialog option are indicated by a chat bubble over their Characters Image - E3 Multiplayer Video (Media)
* Multiplayer dialog system allowes each player to choose their own response, and an automatic dice roll decides the winning choice. - E3 Darth Hater June 2010 (A)
* Equipment and Stats can effect your die rolling during dialog options (14.20) - E3 Angry Joe June 2010
* Regarding important Quest dialog choices like killing or not, the choice in a group is based on the majority choice (14.40) - E3 Angry Joe June 2010
* Some of the possible actors lending their voices to TOR are the likes of Jennifer Hale and Laura Bailey *please note not all the actors on the link have all been confirmed* - Voice actors in TOR
* Alien Dialogue has Subtitles - Developer Walkthrough
* Quote: all of the player characters will speak basic. Inc the Non Human - Darth Hater the Audio of TOR
* Dialog selection via a Mass Effect Style Dialog wheel - Multiple reviews + VO Video
* Quest Dialogue can change depending on what other player classes you bring with you during quests - VO Video
* Full Voice overs for all NPC, Companions and Player Characters - VO Video
* There are Persuade options for certain dialogue - VO Video
* Options to read text, instead of hearing, or even skip to it altogether - Darth Hater Q&A PAX Day3
* There is one Male and One Female voice per Class - Sean Dahlberg

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RayneXentan
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RayneXentan


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Age : 33

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PostSubject: Re: Other Stuff Related to TOR   Other Stuff Related to TOR I_icon_minitimeTue Jul 13, 2010 5:13 pm

User Interface:

* There is no customisation Tab for apperance in TOR at this present time (2.50) - E3 MMORPG June 2010
* Basic 12 Button UI with built in Radar, XP Bar, Player and Target Portraits - VO Video
* During the recent Dev. Dispatch you could see extra toolbars being used by the game testers on top of the standard 12 (4.14) - Designing the Darkside
* Buffs and current applied abilities show above the Health Bar of the Player - VO Video
* Player made UI Supported -Goha (GamesCom)
* Inventory shown: Chest, Pants, Bracers, Boots, Hands, Left & Right Melee, Left & Right Ranged - Developers Walkthrough
* Inventory shown: Other slots also shown that seem to be for Rings, Trinkets etc - Developers Walkthrough
* 2 Tabs of 24 bag slots shown as inventory space- Developers Walkthrough
* Built in Quest Helper System, similar to Warhammer, in game. Points you in right direction for quests and indicates progress. - Darth Hater Extravaganza
* Inventory shows slots for both Melee and Ranged, maybe there is a function to switch from one to the other during combat - Developer Walkthrough


PVP

* List of Warzones so far:

* Alderaan

* Alderaan is split into faction houses as either Sith or Republic you support and fight for one. - E3 Gamereactor June 2010

* PvP can be fought in Warzones which are specific team-vs.-team scenarios - E3 1up June 2010
* Quote Rich Vogel: We will have open PvP play and we will have instances, I'll just put it that way. - E3 Massively June 2010
* Warzones were presented as distinct zones that are separate from the persistent Alderaan world map. - E3 Darth Hater June 2010 (B)
* Quote: We’ve explored a lot of those endgame PvP mechanics and that is another area where I think people will be excited - VG247 March 2010
* Quote: Yes, we have anti-twink measures. Yes, high level players get shut out if they kill creatures too far below them. - XP Damion Schubert
* Quote: We don’t support the high level character killing the low level player, but it’s safe to say that we’re going to make sure that that does not happen. - VG247 March 2010
* It looks possible that Open World PvP is available in game as seen in Video (ofc it could just be a PvP Server)- Combat Dev. Vid.
* Quote from James Olhen: "We're going to have open world PvP, As for the more structured PvP, I can't going into details but we will have it" - PC Gamer UK April 2010
* Small amount of PvP action shown between 3 players during Dev. Video (4.00) - Designing the Darkside
* Confirmed that you do NOT have to PvP in TOR, its an option if you want too - IGN Q & A
* Richard Vogal during an interview said that Battlegrounds were available - Games Reactor
* Loot sets also seem to be in game, possible mutliple PvP sets mentioned - Gamespot Smuggler


Raiding

* Quote: "We're looking at classic [endgame] systems, but we're also doing something brand new that hasn't been done in an MMO before - CVG March 2010
* There will be raiding but no details have been released - Multiple Reviews
* End Game Content like Raiding is available if players do not want to re roll- MMOGamer


Loot & Gear

* Possible Durability in game: Quote: I noticed at one point in my character sheet there was a green bar that displayed my armor was 90%.. not sure what that means though, Samm thinks it could be durability - E3 Torocast June 2010 (A)
* Even though gear/loot is modular the advantage to trying to get sets is both look and stat bonues - E3 Angry Joe June 2010
* Quote: The top-tier bounty hunter gear is the stuff that looks like Mandalorian Battle Armor - E3 1up June 2010
* The game is based on standard MMO loot collection. In regards to Lightsabers it seems that you will gain new lightsabers rather than improving an exisiting one - Massively TOR 2008
* TOR does seem to be item/stat based game, LightSaber picked up in game shown with Stats on - Developer Walkthrough
* Loot seems to be based on Light/Darkside as well as class. - Multiple Interviews


Flashpoints/Instances:

* If four players group to enter an instance and none of them was a healer they could each get out a companion that could heal which would in effect give 4 healers to see you through an instance - E3 Darth Hater DE Video June 2010
* If your grouped and on a quest, in an instance, with another person, who is not on the same quest, once the quest holder enters the instance it allows the none quest person to enter - E3 Torocast June 2010 (A)
* There are repeatable Flashpoints and General Content in game - Darth Hater Q&A PAX
* Choices in Flashpoints can change the course of the instance. Kill a NPC and 'A' happens.. do not kill and 'B' happens. - Mentioned in Multiple Reviews
* Mentioned that during a solo Flashpoint (dungeons) friends can be invited at anypoint while doing quests- GamesRadar


Crafting

* Quote Richard Vogel: It will not be to the extent of some of the games out there, like [Star Wars] Galaxies. It will be very similar to what WoW has. - E3 Massively June 2010
* Quote: We are going to have crafting, because that's a big part of MMOs. We're going to implement crafting in a way that 'feels' right for Star Wars. - Massively TOR 2008
* Quote: We’ve spent quite a bit of time discussing how to ensure that crafters – true dedicated crafters – can make a name for themselves and be important in their community. - Dev Blog Damion Schubert


Release Information:

* Quote: EA confirms that Star Wars: The Old Republic won't hit the market until after March 31, 2011 - Toms Hardware
* Quote: When we release the game, it's high quality, very polished - that's the key to MMO success and that's why you see so many MMOs come out and stumble - Digital Spy (James Ohlen)
* Quote: We want to make sure that when people play the game, that people don't run out of content - Digital Spy (James Ohlen)


Accounts/Payments

* Note: Nothing official has been said about payment methods, Micro transactions or any other subscription based financing for TOR yet.
* Quote: We’re thinking of all of our games now as a platform, and once we launch them and whether we’re supporting them through subscriptions like an MMO like Star Wars The Old Republic - Industry Gamer June 2010
* All payment and Subscription methods are still being looked into - Darrell Rodriguez Interview


Servers/Hardware

* Quote from James Olhen: "The number of players per server will be comparable to WoW" - PC Gamer UK April 2010
* Mentioned by Sean in an Interview that they are considering that if your in Europe and want to play on a US server they will allow it - SWTOR-Station (Sean)
* They are looking into seperate servers for PvP, RP etc as an option. - StarWarsMMO

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