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 Companions

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RayneXentan
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RayneXentan


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Join date : 2010-04-28
Age : 33

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PostSubject: Companions   Companions I_icon_minitimeMon Jul 12, 2010 5:32 pm

* Quote: "If you decide to kill your companion character, they're dead. Six years later (what?) , they're still dead" - CVG July 2010 -
* Note: All classes have companions but you do not have to use them if you do not wish too. - Various sources.
* The game combat assumes that you wil be using your Companions, you will be at a disadvantage if you do not use. But you do not have to. - E3 Askajedi June 2010
* There are currently no restrictions on where a companion can be use in TOR - E3 Askajedi June 2010
* Companions are seen in the "hangar", similar to the way that they are in the Mass Effect and Kotor series - E3 Darth Hater June 2010
* Companions are summoned and dismissed at will using the 'Summon Companion' command - Darth Hater Extravaganza
* You will only be allowed to have one companion out at any time. - Multiple reviews
* Quote: 'each class has a completely unique set to of Companions'- IGN May 2010
* The companions are designed to compliment each class they are associated with. - IGN May 2010
* Quote: 'Companion Characters may act as your conscience, and try to influence your decisions. In turn, you will influence them, and change how they develop as the story progresses.' - IGN May 2010
* Your companions, as you progress through the game, will open up unique series of quests and rewards - IGN May 2010
* You will be able to enhance your companions by equipping them with various gear - IGN May 2010
* Quote James Ohlen: Players can change his companion's attitudes and sometimes even his moral leaning. - IGN May 2010
* Quote: James Ohlen: Companions add a lot to a player's combat capabilities. Each companion has a specific role, whether it be additional DPS, tanking, healing or crowd control - IGN May 2010
* Quote: James Ohlen: Players can also equip items to his companion character. This includes standard gear such as armor and weapons. Additionally, what a player equips to his companion can change the companion's behavior - IGN May 2010
* Companions will be able to be customized so that everyone will not be running around with the same Wookiee template etc - PC Gamer UK April 2010
* If grouped with friends, their companions will also interact with you during dialogue scenes as you talk to others - PC Gamer UK April 2010
* If you play a Force class you can get a companion as an Apprentice - Darth Hater Extravaganza
* They will level up as you do - PCGames Translation
* You can NOT allocate your companions abilities or talent points - PCGames Translation
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RayneXentan
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RayneXentan


Posts : 92
Join date : 2010-04-28
Age : 33

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PostSubject: Re: Companions   Companions I_icon_minitimeMon Jul 12, 2010 5:34 pm

Class Companions:

The following is a known list of the companions, some of these are yet to be shown on the oficial forum list but have been mentioned in interviews and hands on by media:

* Sith Inquisitor

* Khem Val - Dashade - Tank
* Xalek - Kaleesh - DPS

* Sith Warrior

* Vette - Twi'lek - DPS/Support

* Jedi Knight

* T7 - Droid - Support

* Jedi Consular

* Qyzen Fess - Trandoshan - DPS

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Malecus
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Malecus


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Join date : 2010-01-21
Age : 33
Location : Beijing, China

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PostSubject: Re: Companions   Companions I_icon_minitimeMon Jul 12, 2010 10:40 pm

Nice find man, keep it up!
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PostSubject: Re: Companions   Companions I_icon_minitime

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